SOQUTER

P

23 terms starting with "P".

P2W
Pay-to-win; games where spending money gives a competitive edge
Panik Kalm Panik
Three-panel format showing rising panic, sudden calm, then renewed panic upon reconsideration
Paperclipping
An ex reappearing briefly with a small, low-effort gesture to stay on your radar without real intent
Parasocial Relationship
A one-sided sense of intimacy or connection a person feels toward a media figure or influencer who doesn't know them
Pastel Goth
Aesthetic mixing dark goth imagery with soft pastel colors
Pay to Win (P2W)
Describes games where spending real money gives players a significant competitive advantage
Pepe the Frog
Cartoon frog character created for a comic, later widely used across meme culture in many contexts, though also co-opted by some hate groups, leading to its being flagged as a hate symbol in some uses (a status the character's creator has publicly opposed)
Periodt
Emphatic version of "period," meaning "end of discussion"
Permadeath
A game mode where a character's death is permanent, with no respawning or reloading
Philosoraptor
Image of a cartoon raptor paired with a deep or paradoxical question
Ping
The delay between a player's action and the game server's response, often used to describe connection quality
Piratecore
Aesthetic inspired by pirate fashion — tricorn hats, ruffled shirts, and nautical accessories
PlantTok
Community of TikTok users focused on houseplants and gardening
PLS / PLZ
Please
PM
Private message
Polyester
Something that looks flashy or impressive but actually feels cheap, artificial or mass-produced.
POV
Point of view; framing device for first-person content
Preppy
Aesthetic associated with East Coast prep-school style — polos, plaid skirts, and collegiate branding
Pressed
Visibly upset or bothered by something minor
Pro
A highly skilled player, often competing professionally
PROB / PROLLY
Probably
PSA
Public service announcement, often used humorously online
PvP / PvE
"Player versus player" and "player versus environment"; describes whether opponents are human players or the game itself